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Variant Handling

Glaze has full support for std::variant when writing, and comprehensive read support with automatic type deduction. When reading JSON into a variant, Glaze can automatically determine the correct type based on the JSON structure, field presence, or explicit type tags.

Basic Types

Types can be auto-deduced if the variant contains at most one type matching each of the fundamental JSON types of [string, number, object, array, boolean]. For auto-deduction to work: - std::variant<double, std::string> ✅ (one number type, one string type) - std::variant<double, float> ❌ (two number types - requires explicit handling) - std::variant<bool, std::string, double> ✅ (one of each type)

Write example:

std::variant<double, std::string> d = "not_a_fish";
auto s = glz::write_json(d);
expect(s == R"("not_a_fish")");

Read example:

std::variant<int32_t, double> x = 44;
glz::read_json(x, "33");
expect(std::get<int32_t>(x) == 33);

Multiple Types of Same Category

Glaze can handle variants with multiple types of the same JSON category (e.g., multiple array types or multiple number types). When auto-deduction isn't possible, Glaze will try each alternative in order until one successfully parses:

// Multiple array types - now supported!
using NestedArrayVariant = std::variant<std::vector<double>, std::vector<std::vector<double>>>;

NestedArrayVariant var;
glz::read_json(var, "[1.0, 2.0, 3.0]");  // → std::vector<double>
glz::read_json(var, "[[1.0, 2.0], [3.0, 4.0]]");  // → std::vector<std::vector<double>>

This works for any combination of types:

// Multiple number types
using NumberVariant = std::variant<int, float, double>;
NumberVariant n;
glz::read_json(n, "42");     // Tries int first, succeeds
glz::read_json(n, "3.14");   // Tries int (fails), then float (succeeds)

Object Types

Glaze provides multiple strategies for deducing which variant type to use when reading JSON objects:

Auto Deduction with Reflectable Structs

Simple aggregate structs can be used in variants without requiring explicit glz::meta specializations. Glaze automatically uses reflection to deduce the type based on field names:

// No glz::meta needed for these simple structs!
struct Book {
   std::string title;
   std::string author;
   int pages;
};

struct Movie {
   std::string director;
   int duration;
   float rating;
};

struct Song {
   std::string artist;
   std::string album;
   int year;
};

// Automatic deduction based on unique field names
using MediaVariant = std::variant<Book, Movie, Song>;

MediaVariant media;
glz::read_json(media, R"({"title":"1984","author":"Orwell","pages":328})");  // → Book
glz::read_json(media, R"({"director":"Nolan","duration":148,"rating":8.8})"); // → Movie
glz::read_json(media, R"({"artist":"Beatles","album":"Abbey Road","year":1969})"); // → Song

// Even partial fields work for deduction
glz::read_json(media, R"({"title":"Partial Book"})");  // → Book (unique field)
glz::read_json(media, R"({"director":"Unknown"})");    // → Movie (unique field)

Auto Deduction with Meta Objects

For more complex types or when you need custom serialization, you can still use explicit glz::meta specializations. Objects can be auto deduced when they have unique key combinations that distinguish them from other types in the variant.

struct xy_t
{
   int x{};
   int y{};
};

template <>
struct glz::meta<xy_t>
{
   using T = xy_t;
   static constexpr auto value = object(&T::x, &T::y);
};

struct yz_t
{
   int y{};
   int z{};
};

template <>
struct glz::meta<yz_t>
{
   using T = yz_t;
   static constexpr auto value = object(&T::y, &T::z);
};

struct xz_t
{
   int x{};
   int z{};
};

template <>
struct glz::meta<xz_t>
{
   using T = xz_t;
   static constexpr auto value = object(&T::x, &T::z);
};

suite metaobject_variant_auto_deduction = [] {
   "metaobject_variant_auto_deduction"_test = [] {
      std::variant<xy_t, yz_t, xz_t> var{};

      std::string b = R"({"y":1,"z":2})";
      expect(glz::read_json(var, b) == glz::error_code::none);
      expect(std::holds_alternative<yz_t>(var));
      expect(std::get<yz_t>(var).y == 1);
      expect(std::get<yz_t>(var).z == 2);

      b = R"({"x":5,"y":7})";
      expect(glz::read_json(var, b) == glz::error_code::none);
      expect(std::holds_alternative<xy_t>(var));
      expect(std::get<xy_t>(var).x == 5);
      expect(std::get<xy_t>(var).y == 7);

      b = R"({"z":3,"x":4})";
      expect(glz::read_json(var, b) == glz::error_code::none);
      expect(std::holds_alternative<xz_t>(var));
      expect(std::get<xz_t>(var).z == 3);
      expect(std::get<xz_t>(var).x == 4);
   };
};

In the example above, each type has a unique combination of keys (xy, yz, xz), making deduction straightforward based on which keys are present in the JSON.

Ambiguous Variant Resolution

When multiple object types in a variant could match the input JSON (all required fields are present), Glaze automatically resolves the ambiguity by selecting the type with the fewest fields. This "smallest object wins" strategy ensures the most specific type is chosen.

Example:

struct SwitchBlock {
   int value{};  // 1 field
};

struct PDataBlock {
   std::string p_id{};  // 2 fields  
   int value{};
};

using var_t = std::variant<SwitchBlock, PDataBlock>;

// JSON: {"value": 42}
// Both types could match, but SwitchBlock is chosen (1 field < 2 fields)
var_t v1;
glz::read_json(v1, R"({"value": 42})");
// v1 holds SwitchBlock

// JSON: {"p_id": "test", "value": 99}  
// Only PDataBlock matches (has all required fields)
var_t v2;
glz::read_json(v2, R"({"p_id": "test", "value": 99})");
// v2 holds PDataBlock

This resolution applies when: - The variant contains 2 or more object types - Multiple types have all their fields present in the JSON - The type with the minimum field count is automatically selected

Common use cases include: - Progressive detail levels: Types that represent the same concept with increasing levels of detail - Optional field patterns: Where simpler types are subsets of more complex types - API versioning: Where newer types extend older ones with additional fields

Complete Example with Multiple Levels:

struct PersonBasic {
   std::string name{};
};

struct PersonWithAge {
   std::string name{};
   int age{};
};

struct PersonFull {
   std::string name{};
   int age{};
   double height{};
};

using person_variant = std::variant<PersonBasic, PersonWithAge, PersonFull>;

// Automatically selects the most specific type based on fields present:
person_variant p1;
glz::read_json(p1, R"({"name": "Alice"})");           // → PersonBasic
glz::read_json(p1, R"({"name": "Bob", "age": 30})");  // → PersonWithAge  
glz::read_json(p1, R"({"name": "Charlie", "age": 25, "height": 175.5})"); // → PersonFull

Deduction of Tagged Object Types

If you don't want auto deduction, need explicit type control, or need to deduce the type based on the value associated with a key, Glaze supports custom tags. This is particularly useful when: - You want explicit control over type selection regardless of field presence - The automatic deduction might be ambiguous or unpredictable - You need to support types with identical field structures

struct put_action
{
   std::map<std::string, int> data{};
};

template <>
struct glz::meta<put_action>
{
   using T = put_action;
   static constexpr auto value = object(&T::data);
};

struct delete_action
{
   std::string data{};
};

template <>
struct glz::meta<delete_action>
{
   using T = delete_action;
   static constexpr auto value = object(&T::data);
};

using tagged_variant = std::variant<put_action, delete_action>;

template <>
struct glz::meta<tagged_variant>
{
   static constexpr std::string_view tag = "action";
   static constexpr auto ids = std::array{"PUT", "DELETE"}; //Defaults to glz::name_v of the type if ids is not supplied
};

suite tagged_variant_tests = [] {
   "tagged_variant_write_tests"_test = [] {
      tagged_variant var = delete_action{{"the_internet"}};
      std::string s{};
      glz::write_json(var, s);
      expect(s == R"({"action":"DELETE","data":"the_internet"})");
   };

   "tagged_variant_read_tests"_test = [] {
      tagged_variant var{};
      expect(glz::read_json(var, R"({"action":"DELETE","data":"the_internet"})") == glz::error_code::none);
      expect(std::get<delete_action>(var).data == "the_internet");
   };
};

Tagged Variants with Embedded Tags

Variant tags may be embedded within the structs themselves, making the discriminator accessible at runtime without using std::visit. This provides cleaner, more maintainable code:

// String-based embedded tags
struct CreateAction {
   std::string action{"CREATE"};  // Embedded tag field
   std::string resource;
   std::map<std::string, std::string> attributes;
};

struct UpdateAction {
   std::string action{"UPDATE"};  // Embedded tag field
   std::string id;
   std::map<std::string, std::string> changes;
};

struct DeleteAction {
   std::string action{"DELETE"};  // Embedded tag field
   std::string id;
};

using ActionVariant = std::variant<CreateAction, UpdateAction, DeleteAction>;

template <>
struct glz::meta<ActionVariant> {
   static constexpr std::string_view tag = "action";  // Field name that serves as tag
   static constexpr auto ids = std::array{"CREATE", "UPDATE", "DELETE"};
};

// Writing - no double tagging, single "action" field
ActionVariant v = UpdateAction{"UPDATE", "123", {{"status", "active"}}};
auto json = glz::write_json(v);
// Result: {"action":"UPDATE","id":"123","changes":{"status":"active"}}

// Reading - tag field is populated automatically
ActionVariant v2;
glz::read_json(v2, json.value());
if (std::holds_alternative<UpdateAction>(v2)) {
   auto& update = std::get<UpdateAction>(v2);
   // Direct access to discriminator without std::visit!
   assert(update.action == "UPDATE");  
}

Enum-based Embedded Tags

For type safety, you can use enums as embedded tags:

enum class OperationType { GET, POST, PUT, DELETE };

// Define string mapping for the enum
template <>
struct glz::meta<OperationType> {
   using enum OperationType;
   static constexpr auto value = enumerate(GET, POST, PUT, DELETE);
};

struct GetRequest {
   OperationType operation{OperationType::GET};  // Embedded enum tag
   std::string path;
   std::map<std::string, std::string> params;
};

struct PostRequest {
   OperationType operation{OperationType::POST};  // Embedded enum tag
   std::string path;
   std::string body;
};

using RequestVariant = std::variant<GetRequest, PostRequest>;

template <>
struct glz::meta<RequestVariant> {
   static constexpr std::string_view tag = "operation";
   static constexpr auto ids = std::array{"GET", "POST"};
};

// The enum is serialized as a string in JSON
RequestVariant req = PostRequest{OperationType::POST, "/api/users", R"({"name":"Alice"})"};
auto json = glz::write_json(req);
// Result: {"operation":"POST","path":"/api/users","body":"{\"name\":\"Alice\"}"}

Benefits of embedded tags: - Runtime access: The tag value is directly accessible without std::visit - No duplication: JSON contains the tag field only once - Type safety: Using enums provides compile-time checking - Cleaner code: Keeps discriminator with the data it describes

Tagged Variants with Reflectable Structs

You can also use tagged variants with simple reflectable structs without explicit glz::meta for the struct types:

// Simple structs - no glz::meta needed!
struct Person {
   std::string name;
   int age;
};

struct Animal {
   std::string species;
   float weight;
};

struct Vehicle {
   std::string model;
   int wheels;
};

using EntityVariant = std::variant<Person, Animal, Vehicle>;

// Only the variant needs meta for tagging
template <>
struct glz::meta<EntityVariant> {
   static constexpr std::string_view tag = "type";
   static constexpr auto ids = std::array{"person", "animal", "vehicle"};
};

// Writing includes the type tag
EntityVariant e = Person{"Alice", 30};
auto json = glz::write_json(e);
// Result: {"type":"person","name":"Alice","age":30}

// Reading uses the tag for type selection
EntityVariant e2;
glz::read_json(e2, R"({"type":"animal","species":"Lion","weight":190.5})");
// e2 now holds Animal{"Lion", 190.5f}

// Tag/field validation: If a tag value doesn't match the fields, an error is reported
EntityVariant e3;
auto error = glz::read_json(e3, R"({"species":"Lion","type":"person","weight":190.5})");
// Error: no_matching_variant_type (tag says "person" but fields match Animal)

Default Variant Types (Catch-All Handler)

When working with tagged variants, you may encounter unknown tag values that aren't in your predefined list. Glaze supports a default/catch-all variant type by making the ids array shorter than the number of variant alternatives. The first unlabeled type (without a corresponding ID) becomes the default handler for unknown tags.

struct CreateAction {
   std::string action{"CREATE"};  // Embedded tag field
   std::string resource;
   std::map<std::string, std::string> attributes;
};

struct UpdateAction {
   std::string action{"UPDATE"};  // Embedded tag field
   std::string id;
   std::map<std::string, std::string> changes;
};

// Default handler for unknown action types
struct UnknownAction {
   std::string action;  // Will be populated with the actual tag value
   std::optional<std::string> id;
   std::optional<std::string> resource;
   std::optional<std::string> target;
   // Can add more optional fields to handle various unknown formats
};

using ActionVariant = std::variant<CreateAction, UpdateAction, UnknownAction>;

template <>
struct glz::meta<ActionVariant> {
   static constexpr std::string_view tag = "action";
   // Note: Only 2 IDs for 3 variant types - UnknownAction becomes the default
   static constexpr auto ids = std::array{"CREATE", "UPDATE"};
};

// Known actions work as expected
std::string_view json = R"({"action":"CREATE","resource":"user","attributes":{"name":"Alice"}})";
ActionVariant av;
glz::read_json(av, json);
// av holds CreateAction with action == "CREATE"

// Unknown actions route to the default type
json = R"({"action":"DELETE","id":"123","target":"resource"})";
glz::read_json(av, json);
// av holds UnknownAction with action == "DELETE"
if (std::holds_alternative<UnknownAction>(av)) {
   auto& unknown = std::get<UnknownAction>(av);
   std::cout << "Unknown action: " << unknown.action << std::endl;  // Prints: DELETE
}

This feature is particularly useful for: - Forward compatibility: Handle future action types without breaking existing code - API versioning: Gracefully handle newer message types from updated clients - Error recovery: Capture and log unknown operations instead of failing - Plugin systems: Allow extensions to define custom actions

The default type works with both string and numeric tags:

struct TypeA {
   int type{1};
   std::string data;
};

struct TypeB {
   int type{2};
   double value;
};

struct TypeDefault {
   int type;  // Will contain the actual numeric tag value
   std::optional<std::string> data;
   std::optional<double> value;
};

using NumericVariant = std::variant<TypeA, TypeB, TypeDefault>;

template <>
struct glz::meta<NumericVariant> {
   static constexpr std::string_view tag = "type";
   static constexpr auto ids = std::array{1, 2};  // TypeDefault handles all other values
};

// Type 99 is unknown, routes to TypeDefault
std::string_view json = R"({"type":99,"data":"unknown"})";
NumericVariant nv;
glz::read_json(nv, json);
// nv holds TypeDefault with type == 99

Important notes: - The default type must be the last type in the variant that doesn't have a corresponding ID - The tag field in the default type will be populated with the actual tag value from the JSON - Only the first unlabeled type serves as the default (you can only have one default handler)

BEVE to JSON

BEVE uses the variant index to denote the type in a variant. When calling glz::beve_to_json, variants will be written in JSON with "index" and "value" keys. The index indicates the type, which would correspond to a std::variant index() method.

{
  "index": 1,
  "value": "my value"
}

BEVE conversion to JSON does not support string tags, to simplify the specification and avoid bifurcation of variant handling. Using the index is more efficient in binary and more directly translated to std::variant.