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Rename Keys

The rename_key functionality in Glaze allows you to transform struct member names during JSON serialization and deserialization. This powerful feature operates entirely at compile time, directly affecting compile-time hash maps for optimal runtime performance.

Overview

By default, Glaze uses C++ struct member names as JSON keys. However, you may need different key names in your JSON output to:

  • Follow specific naming conventions (e.g., camelCase vs snake_case)
  • Interface with external APIs that expect particular key formats
  • Add prefixes, suffixes, or other transformations to keys
  • Maintain backward compatibility while refactoring struct member names

Basic Usage

To use rename_key, specialize the glz::meta template for your struct and implement a rename_key function:

struct my_struct_t {
    std::string member_name{};
};

template <>
struct glz::meta<my_struct_t> {
    static constexpr std::string_view rename_key(const std::string_view key) {
        // Transform the key as needed
        return transformed_key;
    }
};

Example 1: Specific Key Mapping

Transform specific member names to follow different naming conventions:

struct renamed_t {
    std::string first_name{};
    std::string last_name{};
    int age{};
};

template <>
struct glz::meta<renamed_t> {
    static constexpr std::string_view rename_key(const std::string_view key) {
        if (key == "first_name") {
            return "firstName";
        }
        else if (key == "last_name") {
            return "lastName";
        }
        return key; // Return unchanged for other keys
    }
};

Usage:

renamed_t obj{};
std::string buffer{};

// Writing JSON
glz::write_json(obj, buffer);
// Output: {"firstName":"","lastName":"","age":0}

// Reading JSON
buffer = R"({"firstName":"Kira","lastName":"Song","age":29})";
glz::read_json(obj, buffer);
// obj.first_name == "Kira"
// obj.last_name == "Song" 
// obj.age == 29

Example 2: Dynamic Key Transformation

Apply systematic transformations to all keys using compile-time string manipulation:

struct suffixed_keys_t {
    std::string first{};
    std::string last{};
};

template <>
struct glz::meta<suffixed_keys_t> {
    static constexpr std::string rename_key(const auto key) { 
        return std::string(key) + "_name"; 
    }
};

Usage:

suffixed_keys_t obj{};
std::string buffer{};

// Writing JSON
glz::write_json(obj, buffer);
// Output: {"first_name":"","last_name":""}

// Reading JSON
buffer = R"({"first_name":"Kira","last_name":"Song"})";
glz::read_json(obj, buffer);
// obj.first == "Kira"
// obj.last == "Song"

Compile-Time

The rename_key function, even when using std::string operates entirely at compile time. No string allocations or transformations at runtime.

Implementation Details

Return Types

The rename_key function can return:

  • const char* or std::string_view for simple string literal transformations
  • std::string when dynamic string construction is needed (as shown in the suffix example)

Built-in Key Transformers

Glaze provides pre-built key transformers for common naming conventions. These transformers automatically convert between different casing styles at compile time.

Available Transformers

Simply inherit from the appropriate transformer in your glz::meta specialization:

struct my_struct {
    int user_id = 123;
    std::string first_name = "John";
    bool is_active = true;
};

// Choose your naming convention:
template <> struct glz::meta<my_struct> : glz::camel_case {};        // {"userId":123,"firstName":"John","isActive":true}
template <> struct glz::meta<my_struct> : glz::pascal_case {};       // {"UserId":123,"FirstName":"John","IsActive":true}
template <> struct glz::meta<my_struct> : glz::snake_case {};        // {"user_id":123,"first_name":"John","is_active":true}
template <> struct glz::meta<my_struct> : glz::screaming_snake_case {}; // {"USER_ID":123,"FIRST_NAME":"John","IS_ACTIVE":true}
template <> struct glz::meta<my_struct> : glz::kebab_case {};        // {"user-id":123,"first-name":"John","is-active":true}
template <> struct glz::meta<my_struct> : glz::screaming_kebab_case {}; // {"USER-ID":123,"FIRST-NAME":"John","IS-ACTIVE":true}
template <> struct glz::meta<my_struct> : glz::lower_case {};        // {"userid":123,"firstname":"John","isactive":true}
template <> struct glz::meta<my_struct> : glz::upper_case {};        // {"USERID":123,"FIRSTNAME":"John","ISACTIVE":true}

Transformer Reference

Transformer Input Example Output Example
camel_case hello_world helloWorld
pascal_case hello_world HelloWorld
snake_case helloWorld hello_world
screaming_snake_case helloWorld HELLO_WORLD
kebab_case hello_world hello-world
screaming_kebab_case hello_world HELLO-WORLD
lower_case HelloWorld helloworld
upper_case HelloWorld HELLOWORLD

Advanced: Direct Function Usage

The transformation functions are also available for direct use:

std::string camel = glz::to_camel_case("hello_world");        // "helloWorld"
std::string snake = glz::to_snake_case("XMLParser");          // "xml_parser"
std::string kebab = glz::to_kebab_case("HTTPSConnection");    // "https-connection"

Implementation Notes

  • All transformers handle acronyms intelligently (e.g., XMLParserxml_parser)
  • Number handling preserves digits in identifiers
  • Transformations are bidirectional - the same transformer works for both reading and writing JSON
  • Zero runtime overhead - all transformations occur at compile time via constexpr