Optimization Levels¶
Glaze provides an optimization_level option that controls the trade-off between binary size and runtime performance. This is useful for embedded systems and other size-constrained environments.
Quick Start¶
// Default (normal) - maximum performance
auto json = glz::write_json(obj);
// Size-optimized for embedded systems
auto json = glz::write<glz::opts_size{}>(obj);
Available Levels¶
| Level | Preset | Integer Serialization | Float Serialization | Key Lookup |
|---|---|---|---|---|
normal |
(default) | to_chars_40kb (40KB tables) |
dragonbox (~238KB) | Hash tables |
size |
opts_size |
to_chars (400B tables) |
std::to_chars (no tables) |
Linear search |
Optimization Level Details¶
Normal (Default)¶
The default optimization level, optimized for maximum runtime performance.
Characteristics:
- Uses 40KB digit lookup tables for fast integer-to-string conversion
- Uses dragonbox algorithm with ~238KB tables for float-to-string
- Uses compile-time generated hash tables for O(1) key lookup
- Best throughput for high-volume JSON processing
Size¶
Minimizes binary size for embedded systems.
Characteristics:
- Uses
glz::to_charsfor integers (400B lookup tables, 1.6x faster thanstd::to_chars) - Uses
std::to_charsfor floats (no dragonbox tables) - Defaults to linear search for key matching (no hash tables)
- Significantly smaller binary size
Approximate Binary Size Savings:
- ~39KB from using smaller integer lookup tables (400B vs 40KB)
- ~238KB from avoiding dragonbox float tables
- Variable savings from hash table elimination
Custom Options Struct¶
You can create a custom options struct with the optimization level:
struct my_opts : glz::opts
{
glz::optimization_level optimization_level = glz::optimization_level::size;
// Add other options as needed
bool prettify = true;
};
glz::write<my_opts{}>(obj, buffer);
Combining with Other Options¶
The optimization level works with all other Glaze options:
struct embedded_opts : glz::opts
{
glz::optimization_level optimization_level = glz::optimization_level::size;
bool minified = true; // Also skip whitespace parsing for smaller code
bool error_on_unknown_keys = false; // More lenient parsing
};
Platform Considerations¶
Floating-Point Support¶
The size optimization for floats (std::to_chars) requires platform support:
- Supported: Most modern platforms (GCC/libstdc++, Clang/libc++ on recent systems, MSVC)
- Not supported: Older Apple platforms (iOS < 16.3, macOS < 13.3)
On unsupported platforms, Glaze automatically falls back to dragonbox for floats. Integer serialization uses glz::to_chars which works on all platforms.
When to Use Each Level¶
| Use Case | Recommended Level |
|---|---|
| Server-side JSON processing | normal |
| Desktop applications | normal |
| Embedded systems | size |
See Also¶
- Compile Time Options - All available options
- Optimizing Performance - General performance tips
- linear_search option - Binary size reduction via linear key search