Maximum Floating Point Precision (Writing)¶
Glaze provides a compile time option (float_max_write_precision
) to limit the precision when writing numbers to JSON. This improves performance when high precision is not needed in the resulting JSON.
The wrappers glz::write_float32
and glz::write_float64
set this compile time option on individual numbers, arrays, or objects. The wrapper glz::write_float_full
turns off higher level float precision wrapper options.
Example unit tests:
struct write_precision_t
{
double pi = std::numbers::pi_v<double>;
struct glaze
{
using T = write_precision_t;
static constexpr auto value = glz::object("pi", glz::write_float32<&T::pi>);
};
};
suite max_write_precision_tests = [] {
"max_write_precision"_test = [] {
double pi = std::numbers::pi_v<double>;
std::string json_double = glz::write_json(pi);
constexpr glz::opts options{.float_max_write_precision = glz::float_precision::float32};
std::string json_float = glz::write<options>(pi);
expect(json_double != json_float);
expect(json_float == glz::write_json(std::numbers::pi_v<float>));
expect(!glz::read_json(pi, json_float));
std::vector<double> double_array{ pi, 2 * pi };
json_double = glz::write_json(double_array);
json_float = glz::write<options>(double_array);
expect(json_double != json_float);
expect(json_float == glz::write_json(std::array{std::numbers::pi_v<float>, 2 * std::numbers::pi_v<float>}));
expect(!glz::read_json(double_array, json_float));
};
"write_precision_t"_test = [] {
write_precision_t obj{};
std::string json_float = glz::write_json(obj);
expect(json_float == R"({"pi":3.1415927})") << json_float;
};
};